Nintendo Game Development Tutorials

Nintendo Game Development Tutorials

Description

Learn Nintendo Wii U game programming from scratch! Nintendo Web Framework allows you to develop games for the Nintendo Wii U console system using HTML5 and JavaScript. The runtime uses WebKit, so we can take advantage of that by creating a game in full HTML5, then deploying it to the Wii U. This tutorial series will show you how to become a registered and licensed independent game developer (indie game dev) for Nintendo. Here you will learn to create 2D video games using JavaScript, and running it, and selling it on Nintendo's eShop. The first several tutorials will walk you through the set up of the project. While this might seem a bit tedious, I do recommend that you watch through the videos so you'll know what my development environment is set up. All the code base is stored in a GitHub repository. Note that while some of the videos mention a Pivotal Tracker scrum project, that has been discontinued. I'm now keeping track of my TODO tasks in a .js file within the code base itself. Finally, the bulk of the tutorials will teach you how to create a game engine (RokkoJS) using vanilla JavaScript and HTML5 APIs. We'll make heavy use of Google Closure tools for a very robust component based system. Once the framework is in place, we'll build 2D platformer games very easily and quickly. All of the rendering will be done using the canvas element, along with the CanvasRenderingContext2D. We'll leave 3D graphics with WebGL for a future series. Enjoy!

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